
Life Points: When life points drop to 0, the character is dead.All shields and several melee weapon provide a bonus to Block. Improve by increasing Int or by certain equipment. RESIST: How much the character is able to resist elemental damage.Certain spells and equipment also increase Dodge. Armor resets when you enter a new level, unless you are entering or leaving an arena. It can be increased with better equipment. ARMOR: How much protection the character has.It can affect either crit chance, loot quality, etc LUCK: It is not clear what the use of this stat is.Various equipment provides bonuses to crit chance. CRIT: Chance to perform a critical attack.Various weapons and armor provide bonuses to Hit chance. Various skills and events also increase ATK. It can be improved by increasing Str, Dex or Int, (depending on the weapon type) or equipping better weapon. ATK: How much damage the character does each attack.Stamina: Each point increases the amount of life gained from Hearts of Life.Intelligence: Each point increases your Elemental damage by 1 and your Elemental resistance by 1%.Dexterity: Each point increases ranged damage by 1, Hit chance by 1% and Dodge chance by 1%.Strength: Each point increase melee damage 1.
#Runestone keeper which chapter upgrade
The character's life point and mana point is refilled, and the player can choose to upgrade one of the 4 base attributes by 1 point. After a specific amount of xp is collected, the character reaches a new level. Kill monsters awards the character with experience points (XP). Leveling Up and Character Building Leveling These shortcuts are not customizable or displayed in game. For example, when under the inventory and most store windows, the left click is used to display more information and right click is used to equip/sell/purchase.Īccording to developer posts in the official Steam game forum, there are some limited keyboard shotcuts/hotkeys available for certain functions. Counterintuitively, in some areas of the game, the left and right click functions are arbitrarily reversed. Left click to activate dungeons squares and attack monsters, right click to check for more information. Most of the game's actions are performed with the mouse.

(NOTE: This is the only way to see much of your characters statistics. The game shows the dungeon floor on the left, and the character statistics on the right. Therefore, there is no build and strategy that is guaranteed to work every time, and player are encouraged to adapt their strategy to progress further. Most monsters and devices do nothing if they are not interacted with.Īs a rogue-like, the placement of items, traps, monsters and shops is random.

If the player uncover a trap, they take damage from that trap, and so on. If the player clicks the monster, it attacks back.

Gameplay is slightly similar to Minesweeper, in that only the cell the player clicks interacts with the character (with few exceptions). Unlike other games, the character's avatar does not show up on the dungeon. The game will allow you to "Save and Quit," but death is permanent (no loading from an old save point). The player has to start over if the character dies. Each time a new game is started, the dungeon levels are generated monsters, devices, exits, etc are placed randomly.
